![]() ![]() One of the extra features is that you can divide questions by their difficulty level. The GameShow learning object works in the same way as multiple choice type of questions. They see the definition of the concept and pick a letter that they think should go in the blanks. Students review the concepts they learn by trying to guess which words go in the blanks in front of them. The Wheel-of-Fortune learning object works in much the same way as its namesake TV game show. ![]() ![]() You come up with the concepts, and a Flash-Cards link can be inserted anywhere into your course material. One side of the card contains a definition of the concept the other side contains the name of the concept. With the Flash-Cards learning object, students can study concepts online just as they would study them from homemade flash cards. The statement describes this alternative because.") This learning object can be inserted right into the middle of your online lecture to serve as a re-enforcement of the concepts presented in the lecture. ![]() As soon as students click one of the alternatives, the learning object presents corrective feedback (i.e., "No, in this case the statement describes the other alternative.") or an affirmative response (i.e., "Yes, you are right. First, a statement is presented, and students can click on alternative A or alternative B as the one best matching the statement. This learning object allows students to choose between two alternatives. If students are correct, the statement is "accepted" and disappears, if students are incorrect, the statement moves back to its original place, and they can try again. Students click on a statement and then drag it to the option that identifies most with the statement. This learning object allows students to match given statements with a few alternatives. The following are examples of learning objects that DBU Online Education creates for faculty, either using simple templates like Studymate offers or Flash modules that we create ourselves. ![]()
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